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RAPTOR
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R-apid
A-erial
P-recise
T-argeting
O-ptical
R-epeater
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SIMULATOR MANUAL
v1.0-1984
USAF CLASSIFIED
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I. SIMULATION SCENARIO
A convoy of enemy vehicles is smuggling blutonium, an
energy-rich component of nuclear weapons. Set in a desert
landscape, the mission is to destroy all enemy combatants using
the RAPTOR's rapid-fire laser with advanced targeting system
and two smart bombs, referred to as boomerang bombs.
The simulation is set up in waves, with each successive wave
getting progressively more difficult. The first part of each
wave is the enemy convoy. Each convoy is followed by an
encounter with its forward command vehicle, a larger and more
formidable opponent. Starting with the second wave, the convoy
harbors the blutonium trucks.
The simulation starts with five allowable enemy escapees,
indicated by the escape monitor (number on bottom left of the
screen). If an enemy convoy vehicle escapes, the escape monitor
is decremented once. If a forward command vehicle is allowed to
retreat, the escape monitor is decremented twice. When the
escape monitor reaches zero, the simulation is over.
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II. CONTROLS
> The joystick controls the RAPTOR's movements: right, left
front, and back.
> Press the fire button to activate the RAPTOR rapid-fire
laser. If the laser is fired for too long, it will overheat
The laser bar (bar graph on bottom left of the screen
indicates the laser temperature. When the laser overheats, it
will be out of commission for three seconds while it cools
down.
> To detonate a boomerang bomb (remaining bombs are indicated
by the icon between the escape monitor and the simulation
score), quickly double-press the fire button. Upon release of
the second button press, the bomb will detonate (1).
Boomerang bombs can be detonated when the laser is overheated.
> The status bar (bar graph on bottom right of the screen)
indicates how many enemies have been launched in the current
wave. When confronting the forward command vehicle, the
status bar displays the forward command vehicle's damage
level.
(1) With the left difficulty switch in the "B" position, the
RAPTOR must be hovering (no joystick movement) to detonate
a boomerang bomb. This setting is recommended for novice
pilots to prevent premature bomb detonation. For advanced
pilots, set the difficulty switch to the "A" position to
allow detonation while the RAPTOR is moving.
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III. ENEMY CONVOY
The enemy convoy is comprised of several vehicles moving at
various speeds.
TANK
SUPPLY TRUCK
HUMVEE
JAMMER (1)
BLUTONIUM TRUCK (2)
ROCKET LAUNCHER (3)
(1) When a jammer is on the battlefield, the RAPTOR's advanced
Targeting system is disabled.
(2) Destroying a blutonium truck with the RAPTOR laser
activates a power boost (see section V).
(3) A rocket launcher varies its speed between fast and slow.
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IV. FORWARD COMMAND VEHICLE
A battle with the forward command vehicle occurs at the end of
each wave. Multiple hits on the forward command vehicle are
required to destroy it. Its damage level is indicated by the
status bar. Boomerang bombs are ineffective against the forward
command vehicle. Any unused bombs at the end of the enemy
convoy will be awarded as bonus points (see section VII). The
forward command vehicle is equipped with an anti-aircraft sky
sweeper. If the RAPTOR comes into contact with the sky sweeper,
the RAPTOR laser will immediately overheat. During a power
boost (see section V), the sky sweeper has no effect on the
RAPTOR.
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V. POWER BOOST
When a blutonium truck is destroyed by the RAPTOR laser, a
temporary power boost is activated (1). During a power boost,
the RAPTOR laser cannot overheat by over-firing or by the
RAPTOR coming into contact with the forward command vehicle's
sky sweeper. Additionally, the power-boosted laser is able to
penetrate the enemy protective shields (see section VI). During
a power boost, the RAPTOR targeting system and laser will turn
blue and the laser bar will indicate the amount of power boost
time remaining.
(1) A power boost is not activated when a blutonium truck is
destroyed by a boomerang bomb.
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VI. ENEMY PROTECTIVE SHIELDS
In later waves, enemy protective shields will be projected onto
the battlefield. The RAPTOR laser cannot penetrate the
protective shields unless there is an activated power boost.
However, boomerang bombs always destroy enemies behind the
protective shields.
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VII. SCORING
> Each enemy convoy vehicle destroyed is worth 1 point.
> Each forward command vehicle destroyed is worth 25 points.
> Each unused boomerang bomb at the end of a convoy or at the
end of the simulation is worth 10 points.
> For every 200 points scored, the escape monitor is
incremented, earning another allowable escapee.
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VIII. PREDATOR RANKING
At the end of the simulation, a predator ranking based on the
simulation score is displayed where the escape monitor is
located. Participants who achieve a Raptor ranking are eligible
to enroll in the USAF RAPTOR training program.
MANTIS 0–99 POINTS
CRAB 100–199 POINTS
FOX 200–399 POINTS
VIPER 400–699 POINTS
LION 700–999 POINTS
RAPTOR 1000+ POINTS
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